

Pressing the square button will perform an immediate kill, but holding it down will produce an even gorier finishing move. Danny must approach his victims from behind in order to stay unnoticed and perform a clean kill, and when he is within range he will raise his arm. The method of killing in Manhunt 2 is pretty much identical to that in the original. Fragile items such as glass shards and syringes can be used only a single time, while buzz saws and hammers can be used multiple times. Of course, standard kills remain the most frequent type of kills in Manhunt 2, and there's a variety of weapons to choose from as you progress through the game. Predictably, this involves removing someone's head with an axe and then holding it up to the window. For example, to gain entry into the torture chamber, you have to show the guard a recognizable face. As well as environmental kills, there are puzzles that require you to dispatch people in certain ways. Our first victim was an unfortunate man in a gimp mask, who had his face introduced to a toilet in a number of painful ways. These occur when enemies are standing next to something that can be used to kill them, such as a rope, a fuse box, or, in this case, a toilet. Once inside the club, the first kill that we were able to pull off was one of the new environmental executions. The L1 button can be used to sprint, but it creates noise and will alert any enemies in the vicinity.īecause the syringe is a relatively flimsy weapon you'll only get to use it once. If you're pushed up against a wall and go to the edge, the right stick can also be used to discreetly poke your head out and peer around the corner. When you stand still, the right analog controls the camera, and the designers have chosen to largely restrict the camera in order to keep the game more suspenseful. Push the left analog stick to its extremity and Danny will walk, but push it gently and he will creep. On the PS2, the controls remain largely unchanged since the previous Manhunt.

If an enemy peers into the shadows, you sometimes have to hit a few buttons to "hold your breath," as it were, and if you make the right combos you'll remain hidden. Hiding in the shadows is usually a safe way of staying out of view, but Manhunt 2 now introduces quicktime events if someone starts to become suspicious. As with the previous Manhunt, noise will draw interest from the surrounding enemies, but this can be of benefit if you want to create a distraction. Debris can be used to break most of the glass in the game, though in creating a noise you can often alert nearby enemies to your presence. The level starts around the side of the club, and as you explore, it soon becomes obvious that you need to break a window to gain entry. Note that the excursion is just part of Danny's journey to piece together his fractured past, not to get his cheap thrill on. The setup for the level revolves around main character Danny following a hunch after finding a set of matches with the sex club's address and going over for a look. So the fact that the sequel features a level where a human torture center is masquerading as an extreme sex club is pretty much par for the course. If you've played the previous Manhunt you should be aware of the incredibly dark themes that the original game touched on, and the fact that it was more or less an interactive snuff film was really only the beginning. What we played then appeared to be an engaging sequel that was indeed poised to outdo the original.įor the PlayStation 2 demo, Rockstar showed off a new level called sexual deviants, which saw the main character Danny infiltrating a fetish club. Back before everything hit the fan, we had the chance to get a proper hands-on with work-in-progress versions of the PlayStation 2 and Wii incarnations of the game.

However, in its attempt to top the first game, Rockstar has opened up a big can of worms that has led to this week's recent drama. While controversy always surrounded the game, it definitely didn't do any harm to its sales, so it was perhaps inevitable that Rockstar would produce a sequel. While the stealthy gameplay of the original may have been nothing new, the style and subject matter of Manhunt made it one of the most mature games ever to hit the gaming world. Manhunt 2 is Rockstar Games' bloody follow-up to the 2003 snuff classic that has found itself in the middle of a firestorm even greater than the one conjured by its predecessor.
